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HIGH SCHOOLS   One approach to fixing them
HISTORY   Activities for the American Revolution
GEOGRAPHY   Learn it by touring it
FOREIGN LANGUAGE   Classroom games that teach

ARCADIA 2000  A HIGH SCHOOL FOR THE
REAL 21st CENTURY

by Dr. Beverly Enwall

Consulting authors:

Dr. Ann Slater

Dr. Douglas E. Allen

All experienced in the reality of our present day public schools

-- IT IS TIME TO DISPENSE WITH THE BAND-AIDS AND DO SOME SERIOUS SURGERY

There has to be a reason for learning, and it has to be one that makes sense to the learner.  Educators call it the
"Patchwork curriculum" because of the way subject areas have been added since the poor physical fitness of recruits in WW I added physical ed
uca
tion. In a single year Dr. Enwall was presented over 60 curricula that interest groups wanted ito add to the state curriculum. Curing society's ills is not the school's mission. Its purpose is to provide the kind of education that helps children explore and develop their individual abilities. We've lost sight of that. 

 

THE CURRICULUM CATALOGUE

A companion book, is a two-fold catalogue, the text listings of a proposed curtriculum of courses and the Graphic or "hype" listings of the proposed curriculum of courses.



Two Volumes of CLASSROOM GAMES FOR 

THE AMERICAN REVOLUTION

by Beverly Enwall

Volume 1 offers suggestions for classroom activities about the American Revolution, to be used as presented or modified to fit the individual teacher’s preferred emphasis on people and events.   For each activity there are instructions, relevant material and information so that students can form an opinion, or, for the militarily minded devise a strategy or policy, and for the artistic in a variety of ways to create something 18th century American.    In our experience, this approach results in learning that lasts longer than answering the questions at the end of the chapter and, best of all, it focuses on the real experiences of people who believed in the Patriot cause and often paid a high price for our freedom.   


Volume 2 offers suggestions for classroom games about the American Revolution, to be used as presented or modified to fit the individual teacher’s preferred emphasis on people and events.   For each game  there are instructions of how to organize and play the game in a classroom setting,  and  patterns for game materials if needed.  Since these are learning games, many involve questions to answer, and for the convenience of the teacher, there is included a Storehouse of 300 questions (with answers) that can be used or quickly adapted to those events and personalities that the teacher wishes to emphasize.

 

CLASSROOM GAMES
FOR SPANISH
by Beverly Enwall
A collection of 30 games adapted for the classroom and designed to give students a chance to use Spanish in new ways (i.e., application and analysis levels on the thinking skills taxonomy for better and more permanent learning).  The games were classroom tested in an average sort of high school over a 5-year period. Based on that experience, there are for each game suggestions how to organize and supervise the game as well as game materials, or patterns for them, or items you can use, or sample items you can adapt, depending on the game.  

A TOUR APPROACH 

TO LEARNING  GEOGRAPHY

 These tours are designed for younger "travelers" to create a lasting concept about a country.  The are designed with younger "travelers" in mind.   The text is all dialogue, which makes it easy reading, and there are at least a hundred photos for every tour, for photos are not only visual but in themselves provide concepts. Because all 6 fellow travelers have different interests, the tour includes a range of experience -- natural features, people, culture pat and present, sports, food, and sometimes new friends.   


TOURS 

TO SEE TOUR HIGHLIGHTS 
CLICK ON THE ICON BELOW OR GO FROM THE MENU TO GLOBE TROTTING